"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3A965EBF.EDD947E8@gmx.de...
>
> Rendering in this case does nothing more than searching for intersection
> in a certain raster like the method i suggested. The problems are the
> same, if the intersection is too small in relation to the render
> resolution or the object is not visible in the render camera, the result
> will be wrong. Furthermore scanning the whole camera angle is much less
> efficient than scanning only the intersection of the bounding boxes.
>
Ah - a couple of thoughts occur.
1. If the intersection is too small, I suppose for most purposes it can be
ignored since it won't be apparent to the observer that something went
wrong.
2. What will happen to "off-stage" collisions? Does your suggestion
calculate collisions even if the relevant objects are off the screen and not
reflected? Would mine?
Post a reply to this message
|