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Can anyone tell me what's causing the transparent cylinders containing the
media to show up black when viewed through the semi-transparent spheres? I
couldn't get the bug worked out prior to entering it into the IRTC animation
contest. By the way, some of the entries are really good this round -
they're worth checking out! I put the code at the end in case that helps.
Thanks for the help!
- Mike Sobers
"Here's your problem - your Kalman filter's all gunked up. We'll have to
replace it with a clean one." - me, after my linear control systems final
Here's the code for the media:
#declare laser2 = media {
emission 1.5
intervals 5
samples 1, 10
confidence 0.9999
variance 1/1000
density {
cylindrical
ramp_wave
turbulence 0.3
color_map {
[0.0 color rgb <0, 0, 0>]
[0.05 color rgb <0.3, 0.0, 0>]
[0.8 color rgb <1, 0.1, 0.1>]
[1.0 color rgb <1, 0.2, 0.2>]
} scale 0.35
} rotate 90*x
}
And here's the code for the shields.
#declare SHIELD_GLOW = texture {
pigment {
wrinkles
turbulence .6
octaves 3
lambda 3
omega 0.4
color_map {
[0 color rgbt <1, 0.6, 1, 1>]
[0.56 color rgbt <1, 0.5, 1, .9>]
[0.56 color rgbt <1, 0.5, 1, 0.7>]
[0.60 color rgbt <0.5, 0.5, 1, 0.7>]
[0.64 color rgbt <1, 0.5, 1, 0.7>]
[0.64 color rgbt <1, 0.5, 1, 0.9>]
[1 color rgbt <1, 0.6, 1, 1>]
}
scale 10 translate <0,0,10*My_Clock>
}
finish { diffuse 0 ambient 1 }
}
#declare shield1 = difference {
sphere { 0 12 scale <1,0.5,1.5> translate <0,1,-1> texture
{ SHIELD_GLOW }}
sphere { 0 12 scale 0.97*<1,0.5,1.5> translate <0,1,-1> texture
SHIELD_GLOW }}
box {<-12.01,-5.01,17.01-36.02*shield_coverage> <12.01,7.01,-19.01>
texture
pigment { color rgbt <0.7,0.7,1,0.4> }
finish { ambient 1 diffuse 0 }
}
}
hollow on
no_shadow
}
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