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"Warp" wrote:
> A working version would apply transformations differently
> on vertices and normals.
Yes.
> If a PCM is optimized, some vertices and normals can be
> shared. This causes a problem
That can easily be solved, it just requires more memory in the parsing
stage...
As I said, I'm working on a PCM reading macro that handles normal
deformation correctly. See p.b.i for an example image...
Rune
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