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> As for the flattening, this is why I suggested stretching in the
horizontal
> direction rather than flattening in the vertical, e.g. for a cross section
Oh, that would be easier. In my tests, I found that a vector for
spline_radius did not work for torus, and pre-multiplied the amplitude (in
the vector parameter, not using spline_scale) and then reduced the scale.
On my next go, I'll scale up the other direction instead.
I've posted a test render on p.b.i. that shows flattened slats weaving
around fixed sticks.
I think to give a less orderly result, I can start with a grid of points
that represent the intersections, and peterb them a little. The sticks can
bend too, but very slightly, using the same technology. I can also vary the
tension a little from strip to strip, to simulate the effect of thicker or
thinner pieces.
--John
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