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"Chris Huff" wrote:
> I think you need to make two vectors perpendicular to the
> normal, deform those, and find a vector perpendicular to
> those. It looks like this might have been what you are
> doing...cross products give me a headache.
It's exactly what I did. It's not what your solution does though... :)
> I don't think a third point will be necessary
It wouldn't make sense to use a third point.
The solution I posted myself actually turned to work perfectly after all.
The strange results I was getting were caused by a bug a somewhere else in
my macro.
Thanks for the help anyway.
Rune
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