|
|
Where can I find information about how polygons and/or patches are deformed
together with the bones they're attached to? What is it that controls how
much a point is affected by BoneA and how much it is affected by BoneB? What
are the calculations? And so on...
I know bones are not internally supported by POV-Ray, but I need the info
for my own project I'm working on.
Thanks,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated December 17)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|