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Chris Huff <chr### [at] maccom> wrote:
: Really, I prefer the shapes I can get with isosurfaces(though you can
: probably do similar ones with lathe or sor), and the fact that the waves
: are real waves, not just normal perturbation.
Well, if it's a question of principle, then be my guest.
However, if the final image will look almost exactly the same independently
of whether a normal modifier or an isosurface was used, then my opinion is
that small and simple is beatiful.
Rendering speed may be another issue. Which one renders faster, a spiral
normal modifier or an isosurface?
I haven't tested, so I can't know, but I wouldn't be surprised if the
isosurface would be slower.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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