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In povray.unofficial.patches Chris Huff <chrishuff@mac.com> wrote:
: Also, you wouldn't want to use the isosurface solving method to
: completely replace the existing method, since it is sometimes slower and
: less accurate.
Specially with meshes. I suppose that if you substituted a big mesh
with a bunch of isosurfaces, your rendering time will go to the roof :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
"The derivative of sin(2x) is cos(2x)" - Matt Giwer
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