POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
29 Jul 2024 22:29:53 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Warp
Date: 17 Nov 2000 10:25:33
Message: <3a154ded@news.povray.org>
In povray.unofficial.patches Chris Huff <chrishuff@mac.com> wrote:
: Also, you wouldn't want to use the isosurface solving method to 
: completely replace the existing method, since it is sometimes slower and 
: less accurate.

  Specially with meshes. I suppose that if you substituted a big mesh
with a bunch of isosurfaces, your rendering time will go to the roof :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

  "The derivative of sin(2x) is cos(2x)"  - Matt Giwer


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