POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
29 Jul 2024 22:29:01 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Wlodzimierz ABX Skiba
Date: 17 Nov 2000 07:30:31
Message: <3a1524e7@news.povray.org>
Chris Huff wrote in message ...
> I think what you are suggesting is an isosurface solving method for
all
> objects to allow non-linear transformations to be used...right?

right

> This would be possible for many objects, but not for all...for
example,
> meshes wouldn't be easy(though you could probably do some kind of
> proximity calculation).

yes, there could be checking for proper mesh
i.e. looking for declaration of inside_vector or something


> However, as an option, and even if only available for
> some objects, it could potentially be very useful.

especially for this users with small perception of math

ABX


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