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Chris Huff wrote in message ...
> I think what you are suggesting is an isosurface solving method for
all
> objects to allow non-linear transformations to be used...right?
right
> This would be possible for many objects, but not for all...for
example,
> meshes wouldn't be easy(though you could probably do some kind of
> proximity calculation).
yes, there could be checking for proper mesh
i.e. looking for declaration of inside_vector or something
> However, as an option, and even if only available for
> some objects, it could potentially be very useful.
especially for this users with small perception of math
ABX
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