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Chris Huff <chr### [at] mac com> wrote:
: What about cameras other than perspective which don't originate from a
: single point?
May not work. If the rays don't originate form a single point, then the
other method may not work either.
Also area ligths may cause problems.
Btw, forgot to mention in my post that you should not transform the object
after the bounding box has been applied (the transformation would move
the bounding box out of the way).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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