POV-Ray : Newsgroups : povray.advanced-users : Materials that blur : Re: Materials that blur Server Time
29 Jul 2024 04:20:22 EDT (-0400)
  Re: Materials that blur  
From: Mark Weyer
Date: 30 Sep 2003 06:21:16
Message: <3F795A2E.5090108@informatik.uni-freiburg.de>
> Are you looking to simulate translucent materials, as opposed to transparent
> materials?  I normally bring in a scattering media in those circumstances.

1. I am not looking into anything, I just wanted to help Kevin.
2. I am not sure enough about the difference in English terms such as
    transparent and translucent. In case of doubt I meant the same as Kevin did.
3. Scattering media seem to be a good idea. Less prone to reach pov's
    limitations, simpler to set up and maybe even quicker.


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


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