> Are you looking to simulate translucent materials, as opposed to transparent
> materials? I normally bring in a scattering media in those circumstances.
1. I am not looking into anything, I just wanted to help Kevin.
2. I am not sure enough about the difference in English terms such as
transparent and translucent. In case of doubt I meant the same as Kevin did.
3. Scattering media seem to be a good idea. Less prone to reach pov's
limitations, simpler to set up and maybe even quicker.
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
Post a reply to this message
|