POV-Ray : Newsgroups : povray.advanced-users : Inverse Kinematics : Re: Inverse Kinematics Server Time
29 Jul 2024 00:27:45 EDT (-0400)
  Re: Inverse Kinematics  
From: Ken
Date: 18 Jul 2003 22:19:30
Message: <3F18ABC6.A5A23CA1@pacbell.net>
"Tim Nikias v2.0" wrote:
> 
> I've been googling a little, but so far couldn't find any
> useful results. Maybe I'm not looking in the right
> direction, so I thought I'd ask here.
> 
> I'm trying to search for some documents which might
> give me some insight into how Inverse Kinematics may
> be achieved, especially if I want to change amount of
> joints and their freedom of rotation. I guess I could
> easily cook something which would work for a "standard"
> human arm and leg, but I'd rather like it if I can at least
> learn about how I might attack multi-joint arms...
> 
> Anyone got any reference links I could begin with?

http://runevision.com/3d/include/include.asp

-- 
Ken Tyler


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