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"Tim Nikias v2.0" wrote:
>
> I've been googling a little, but so far couldn't find any
> useful results. Maybe I'm not looking in the right
> direction, so I thought I'd ask here.
>
> I'm trying to search for some documents which might
> give me some insight into how Inverse Kinematics may
> be achieved, especially if I want to change amount of
> joints and their freedom of rotation. I guess I could
> easily cook something which would work for a "standard"
> human arm and leg, but I'd rather like it if I can at least
> learn about how I might attack multi-joint arms...
>
> Anyone got any reference links I could begin with?
http://runevision.com/3d/include/include.asp
--
Ken Tyler
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