Hugo Asm wrote:
>
> [...]
>
> #declare MyVertices = array { mesh2 { MyObject } vertex_vectors };
To say it with Thorsten's words: For suggesting this syntax you deserve
to be shot! ;-)
Of course there is no real danger that anyone would try to implement it
this way but you should really follow my advise not to suggest specific
features when you have no idea about the inner workings.
BTW:
http://jgrimbert.free.fr/pov/patch/tessel/index.html
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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