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Frantisek Fuka wrote:
>
> [...]
>
> Of course, it's not very elegant to use POVRAY for this lowly task. What
> is more important, POVRAY has to do 3D and lighting calculations which
> unnecessarily slow down the whole process (I need to generate LOTS of
> graphics like this).
It's not POV-Ray that's slow, it's your coding that's extremely
inefficient:
- no need for a light source, just use ambient finishes.
- using csg for 'painting' the cards is very slow. The object pattern
will be much faster.
> In fact, POVRAY is almost perfect, except that it's too slow and exact
> vertical/horizontal lines have graphic artefacts on them even with high
> antialiasing (just magnify the the borders of the cards).
Try '-j'/Jitter=off
> So my question is: Is there any application that would allow me to
> generate 2D sceneries using some sort of script language?
> [...]
What's wrong with POV-SDL as a script language?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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