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I did a quick test on this and it seems diffuse reflection
from a surface is clipped to the diffuse value.
// output as 48bit and adjust histogram to compare
#declare M=1; // set levels max point to 255/51=5
//#declare M=51;
global_settings{
max_trace_level 6
radiosity{
pretrace_start 0.04
pretrace_end 0.01
count 800
recursion_limit 5
nearest_count 3
error_bound 0.2
max_sample 100
}
}
camera{
location <0,0,-39>
direction 1.5*z
}
box{<-3,-3,-40>,<3,3,2>
pigment{rgb 1}
finish{diffuse 0.75 ambient 0}
}
light_source{
<2.5,2.5,1>
rgb 1/0.75
spotlight radius 10 falloff 30 tightness 1 point_at<-2.5,-2.5,-1>
}
_____________
Kari Kivisalo
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![](/i/fill.gif) |