POV-Ray : Newsgroups : povray.advanced-users : Help needed! Forest memory problems : Re: Help needed! Forest memory problems - I give up! Server Time
29 Jul 2024 10:19:33 EDT (-0400)
  Re: Help needed! Forest memory problems - I give up!  
From: Christoph Hormann
Date: 20 Dec 2002 14:59:46
Message: <3E0376B0.D806F52C@gmx.de>
"Greg M. Johnson" wrote:
> 
> Can one do
> #declare Meshtrunk=mesh { ... }
> #declare Meshleaf=mesh { ... }
> 
> object {Meshtrunk transform foobar1}
> object {Meshtrunk transform foobar2}
> object {Meshtrunk transform foobar3}
> 
> object {Meshleaf transform foobar1}
> object {Meshleaf transform foobar2}
> object {Meshleaf transform foobar3}
> 
> and get the benefit?

Of course, and this makes a lot of sense if Meshleaf and Meshtrunk have
different textures because making them one mesh would require texturing
the individual triangles which would cost more memory.

Concerning render speed one large mesh of course renders faster than
several small ones.  

Christoph

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