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Andrew Coppin wrote:
>
> [...]
>
> Any help would be appreciated. I can post an image if it helps - but
> basically it's a large empty room with a smallish opening in the roof that
> lets in the light from a superambient object outside.
> [...]
This is never a good idea, you will need an extremely high count (probably
larger than the maximum of 1600) to get smooth results in such a
situation. A high quality area light instead of the ambient object is
usually a better solution.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______
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