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Niki Estner wrote:
>
> I tried putting 10000 spheres and 10000 triangles into a scene. Rendering
> the triangle scene took about 5 times longer (don't know the exact numbers
> any more).
> For a triangle an intersection between a plane and a ray has to be
> calculated, and then it has to be checked if the point is inside the
> triangle. For a sphere, only the intersection point has to be calculated.
> [...]
No, a high number of triangles in a mesh will always render much faster
than individual spheres (of roughly the same size of course)
You should make sure your triangles are in a mesh (and not a union) and
all in one mesh of course.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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