POV-Ray : Newsgroups : povray.advanced-users : Grass : Re: Grass Server Time
29 Jul 2024 08:21:38 EDT (-0400)
  Re: Grass  
From: Christoph Hormann
Date: 30 Aug 2002 13:57:22
Message: <3D6FB202.E175FCBC@gmx.de>
Niki Estner wrote:
> 
> I tried putting 10000 spheres and 10000 triangles into a scene. Rendering
> the triangle scene took about 5 times longer (don't know the exact numbers
> any more).
> For a triangle an intersection between a plane and a ray has to be
> calculated, and then it has to be checked if the point is inside the
> triangle. For a sphere, only the intersection point has to be calculated.
> [...]

No, a high number of triangles in a mesh will always render much faster
than individual spheres (of roughly the same size of course)

You should make sure your triangles are in a mesh (and not a union) and
all in one mesh of course.

Christoph

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