"Greg M. Johnson" wrote:
>
> This *cough* question about vector algebra *cough* comes from experience
> with mega 0.7.
>
> Thanks for the update. I'm now using that one. But it didn't help.
>
> The code is very complex and so for the moment I guess I'll keep scratching
> my head.
>
> But from the simple vector calculus, there's no inherent rotation, right?
I do not understand your question Greg.
Did you try something like this ?
#version 3.5;
#include "transforms.inc"
#declare pRightWrist =
#declare pRightElbow =
#declare pTempRightElbow =
#declare RightWristAngle =
#declare vRightForearm = pRightWrist - pRightElbow;
#declare RightForearmTransform =
transform {
Axis_Rotate_Trans(vRightForearm, RightWristAngle.y)
translate pTempRightElbow
}
Tor Olav
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