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Christopher James Huff wrote:
>
> In article <3D2389CA.9E4E78B2@hotmail.com>,
> Tor Olav Kristensen <tor### [at] hotmail com> wrote:
>
> > I think that my RayIntersectsTriangle() macro in the code below
> > provides such a shortcut (*), but I'm not sure yet if it is optimal.
> >
> > (*) Not really for lines, but for rays (which has a defined direction)
>
> I haven't really been following this conversation, so I might be missing
> something, but wouldn't this be a better way?
Warp explained why I did not make it that way.
I just chose a programming language that many
in these groups know. ;)
The algorithms I suggested should be quite
easy to see, even if they are provided as POV
scripts.
As a bonus POV-Ray makes it easy to illustrate
the workings of such graphic algorithms.
(Because most people that read these groups
have a common "platform": POV-Ray.)
Tor Olav
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