Christopher James Huff wrote:
>
> > How do unions save anyway?
>
> They generally don't. They are intended to make manipulating shapes
> more convenient. They are also useful because they can help you set up
> a bounding tree to speed tracing, but they don't help memory use at
> all.
Exception: If all of the objects in a union will have the same
texture, apply the texture to the union. That saves memory.
--
Rusty is rendering!
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