> I need some texture which simulates shining-through-but-not-transparent
> objects. The first thing which comes into my mind is a hollow object filled
> with scattering media or similar things. Unfortunately I want to apply this
> texture onto a mesh which is therefore infinitively thin (at least the
> triangles).
Truth is you CAN apply media to the interior of a triangle. The problem
comes when you try to apply it to an entire mesh object. The remedy,
though not a very attractive one, is to apply the media to each and
every individual triangle in your object. Good luck with the processing
time...
--
Ken Tyler
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