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>
> > Scattering media should be fine for that, no problem with meshes as long
> > as they are closed of course. If you need it on a singular mesh surface
> > you will have to 'double' it to get a closed volume.
>
> That is what I want to avoid.
That would be difficult. Or have you ever seen a milky glass of zero
thickness?
> I already have several hunderts of thouthands
> triangles. I don't want to double them (or almost triple to close it
> properly)
It would not be much slower, meshes are very efficient concerning higher
triangle counts.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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