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>
> Hi there,
>
> maybe I'm not an advanced user but I need help from one. So I hope this post
> isn't OT.
> It's about the milky glass problem. It is not an easy task for ANY raytracer
> but since I'm working on POV, POV tips are preferred :-)
>
> I need some texture which simulates shining-through-but-not-transparent
> objects. The first thing which comes into my mind is a hollow object filled
> with scattering media or similar things. Unfortunately I want to apply this
> texture onto a mesh which is therefore infinitively thin (at least the
> triangles). Does any one know a fancy trick to emulate milky glass by using
> a texture?
Scattering media should be fine for that, no problem with meshes as long
as they are closed of course. If you need it on a singular mesh surface
you will have to 'double' it to get a closed volume.
See:
http://news.povray.org/3B97ABD4.5E70568D@engineer.com
(no milky glass but a glass of milk, that should not be a problem though)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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