In what way better, faster,more points on the object (less misses), hits more
evenly distributed?
After I read your post I did a little test. I had five different ways to shoot
traces at an object.
Here's a quick list of the results:
in Box with ray shot toward the center ___ 100% hit : placement Good
in Box with ray shot side ways _________ 80% hits : placement Fair
on Cylinder with ray shot side ways______ 70% hits : placement Fair
on Sphere with ray shot toward the center 100% hits : placement Good
on Sphere with ray shot side ways _______ 20% hits : placement Fair
The boxes: used (VRand_In_Box) for the random number.
The spheres used(Vrand_on_Sphere)for the random number.
I made the random number generator for the cylinder
Hope this helps. If not I had fun playing with it.
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Have Fun!
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