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Peter Popov wrote:
>
> For CSG, you'll need all intersections, and in 3.1, the
> All_Mesh_Intersections function returned just the closest one (for
> speed reasons I guess).
I think i understand what you mean, so it's clearly a 'Povray internals'
question and not a 'Raytracing in general' one, of course it's perfectly
valid for the list though.
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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