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Warp wrote:
>
> Some years ago I made a "Hardcore Povrayer Test" just for fun. Here it is
> again, with small updates.
>
> For each statement which you feel is true in your case (be sincere), take
> one point. The number of points you get is your score. The maximum number
> of points is 65.
> (My personal score is "only" 37, so it *is* a tough test.)
30, but with some questions i had doubts about the answer (and then
answered 'no').
A lot of questions are not very good, i picked out a few of them:
> * You never include the povray include libraries (like colors.inc) because
> they slow parsing, but always define your colors, textures, etc by
> yourself.
This is total crap of course, esp. with Povray 3.5
> * You only use the png format when working with povray.
Why does this qualify for a hardcore Pover?
> * You have made a modeller for povray.
Can you define 'modeller' please?
> * You know BOTH reasons why a mesh can't be used in CSG.
What is the second one?
I also have some suggestions:
* You have written isosurface functions by hand with more than X
characters (for 'X' use a reasonable value, for example 2000)
* You know the parameters of every internal function of Povray 3.5
(functions.inc) without looking it up. (that's a really hard one, maybe
just knowing every function is enough...)
* Your longest render was more than X days (X=5, 10, 20 or more)
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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