POV-Ray : Newsgroups : povray.advanced-users : How to tesselate? : Re: How to tesselate? Server Time
26 Sep 2024 17:44:26 EDT (-0400)
  Re: How to tesselate?  
From: Tim Nikias
Date: 31 Jan 2002 12:43:11
Message: <3C598216.A6132C31@gmx.de>
>
> So, sorry to bother you, but I was really interested about this kind
> of books... Just to get ideas of what can be done with a mesh,
> because I'm just one step ahead with the mesh generation, but unless
> there is some deformations, using a mesh is not really exciting.
>

Oh, you guys meant THAT book. Its was written by X Watt (forgot
the first name) and is entitled "Raytracing and Programming" (or
something very similiar). It mainly covers what a mesh is, how you
generate it using modellers (no tesselation algorithms, or
algorithms for bending, twisting etc), and then moves on to what
raytracing is and how it can be implemented.

>
> If you went to my page, you can have seen four approaches:
>  - two based on Warp patch, using insideness test and tracing ray on original
>    (tesselate and tessel, which differs mainly by how the cube holding the
>     tetrahedrons is replicated to fill the bounding box.)
>  - two based only on insideness test (cristal and cubicle, which
>    differs by the number of possible normals).
>
>

I'll have a look!

> Of course, if you have any other ideas, you're welcome to share...
>

I'll come up with some and share!

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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