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Hi there!
I was strolling through a book-store these last days and found
a book on 3D-Raytracing, the techniques and math behind
it, as well as programming etc.
Sadly, there is not much to be found about real 3D-Objects,
like POV-Ray does (a sphere is a sphere, no hunch-bunch-
big-bag full of facettes). And while thinking about that,
I was wondering how one could actually tesselate an
object (creating some sort of mesh from the given object)
using only POV-Ray.
If this could be done somehow, it would open the door for
those complex object-modifications a mesh-renderer is able
to, but POV-Ray is not (I'd do this by introducing mesh-macros
to POV-Ray). A mentioned feature in the docs is the "bend"
of objects...
So, anyone has some tutorials, links or sites concerned with
tesselation? I'm rather keen at getting to know the stuff. :-)
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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