POV-Ray : Newsgroups : povray.advanced-users : [Long] Points on a sphere? Not really. : Re: [Long] Points on a sphere? Not really. Server Time
29 Jul 2024 14:12:03 EDT (-0400)
  Re: [Long] Points on a sphere? Not really.  
From: Tor Olav Kristensen
Date: 16 Jan 2002 20:30:39
Message: <3C4628BF.DE96D9FD@hotmail.com>
Tor Olav Kristensen wrote:

>...
> Now we have this:
> 
> #local MovePercent = 5/100;
> #local vDir = DotsArray[MinP2] - DotsArray[MinP1];
> #local DotsArray[MinP1] = vnormalize(DotsArray[MinP1] - MovePercent*vDir);
> #local DotsArray[MinP2] = vnormalize(DotsArray[MinP2] + MovePercent*vDir);
>...

Since you declared both P1 and P2 earlier in your
code, you can use this code instead

#local MovePercent = 5/100;
#local P1 = DotsArray[MinP1];
#local P2 = DotsArray[MinP2];
#local vDir = P2 - P1;
#local DotsArray[MinP1] = vnormalize(P1 - MovePercent*vDir);
#local DotsArray[MinP2] = vnormalize(P2 + MovePercent*vDir);


Tor Olav


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