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> I don't suppose there's any clever way you could define the density map
> for the media without all the overlapping spheres, is there? As in,
> provide the density for a large container object that is the same as
> several smaller spheres, then use considerably fewer of these specially
> created container objects. Instinctively, though, this would
> immediately suggest greatly increased render / parse / scene-writing
> times unless it is a trivial matter...
Well, one could perhaps put hundreds of media inside one container-object,
but I think POV doesn't want to handle that many (though I haven't tried,
but
I think it is mentioned somewhere that there is some limit).
Tim
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