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> Animating millions of objects nested inside of each other is, well,
> just plain silly.
Nope. Imagine animating millions of objects, and COINCIDENTALLY, they overlap!
A particle-system is also meant to use thousands of objects for major effect, for what
else? (okay, I am being a little pushy) ;)
Also, my main problem was concerned with about 200 objects, not millions of em... ;)
Tim
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