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>
> It's actually 100. It can be changed, but it'll probably still be hard-coded
> to some value. In your test code, your rays must be missing some of the
> smaller spheres and/or boxes.
>
Is it hard-coded from the beginning, or can it be changed with some global-setting?
Obviously (since I tried) max_trace_level has no effect...
Does the actual error occurr, if all objects that overlap would create a surface
(like when using intersection{})?
Tim
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