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Slime wrote:
> > "How do I calculate the normal vector of an isosurface function at a
> > certain point <x,y,z>?", for example.
>
> Now *there's* a question that's been plaguing me for a while. I'll ask it
> later. =)
I'll be watching for the answer to that one myself, as it is holding up
isosurface support for POVGUI. I suspect it involves using trace...
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