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Kari Kivisalo wrote:
>
> The edge problems disappear when more photons are used but
> the shading on the sphere is not right. Problem in normal
> scaling?
>
To me it seems to have something to do with the surface curvature, even
with more photons, the edges of the box stay dark (although the dark parts
are thinner) Of course this could be the side effect of something totally
different.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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