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Geoff Wedig wrote:
>
> Also, the dynamic range of the sunlight is so much greater than the
> ground that it just doesn't matter.
I did some research on this and these are close to real settings to use
for clear sky color, sun color and grass. Because of the sun intensity
some kind of compression is required but unfortunately it requires
all kinds of workarounds in megapov. Just lower the multiplier if it's
difficult to fix otherwise.
SkyColor=rgb<0.235,0.378,1>
SunColor=rgb<1,0.836,0.567>*7.6
Grass=texture{
pigment{rgb<0.2,1,0.2>}
finish{diffuse 0.1 ambient 0}
}
_____________
Kari Kivisalo
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