|
![](/i/fill.gif) |
CreeD wrote:
>
> Hi,
> I see that POV has a basic triangle built in shape, but I'm looking to do
> some CSG involving a large triangular shape. What I'm eventually looking
> for is a prism on the xz plane with 6 points. It's shaped like an
> equilateral triangle with the 3 points clipped off. In other words, viewed
> from above it's a hexagon with 3 long sides and 3 short ones. The short
> sides should equal exactly 1/3rd of the long ones. Can someone give me the
> gist of how to come up with some exact coordinates for such a shape (or,
> ideally, post the code?)
Here's another way:
#declare Triang=prism {
linear_spline
0, 1, 3
<-1.732, -1>, <1.732, -1>, <0, 2>
}
intersection {
object { Triang }
object { Triang scale 1.4 rotate <0, 180, 0> }
texture { pigment { Blue } }
}
/Ib
Post a reply to this message
|
![](/i/fill.gif) |