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CreeD wrote:
>
> Hi,
> I see that POV has a basic triangle built in shape, but I'm looking to do
> some CSG involving a large triangular shape. What I'm eventually looking
> for is a prism on the xz plane with 6 points. It's shaped like an
> equilateral triangle with the 3 points clipped off. In other words, viewed
> from above it's a hexagon with 3 long sides and 3 short ones. The short
> sides should equal exactly 1/3rd of the long ones. Can someone give me the
> gist of how to come up with some exact coordinates for such a shape (or,
> ideally, post the code?)
Here is one solution:
intersection {
box { <-1.5, 0, -1.5>, <1.5, 1, 1.5> }
plane {-z, 0 translate <0, 0, -1> }
plane {-z, 0 translate <0, 0, -1> rotate <0, 120, 0> }
plane {-z, 0 translate <0, 0, -1> rotate <0, 240, 0> }
plane {-z, 0 translate <0, 0, -1.4> rotate <0, 60, 0> }
plane {-z, 0 translate <0, 0, -1.4> rotate <0, 180, 0> }
plane {-z, 0 translate <0, 0, -1.4> rotate <0, 300, 0> }
}
/Ib
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