> How can I limit fog to a certain area or volume without visibility of the
> limiting shape?
> e.g. I like to fill up one single pit with ground-fog without the infinite
> fog area around that pit.
Make a big solid shape and add the fade_distance and fade_power keywords (and
hollow if the camera is inside it, I think...).
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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