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Rune wrote:
> That's because the KneeDirection have to be adjusted to fit the leg.
> If the leg is like this: shin -> \/ <-thigh.
> Then the knee points downwards and thus the KneeDirection must point
> downwards too. The code adjusts the KneeDirection pretty much, but it can't
> read your mind - you have to tell it roughly in which direction you want the
> knee to point! :)
>
> With your method the KneeDirection is calculated automatically, but then you
> just have to specify a HipAxis instead. It's not a better or worse solution,
> just a different approach. Personally I find it more intuitive to specify
> the KneeDirection than to specify the HipAxis.
I agree completely, but I just found it to be a little easier with animations
when the knee direction changes and you can just let the computer do the work
instead of manually changing the direction.
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