POV-Ray : Newsgroups : povray.advanced-users : Making objects into heightfields : Re: Making objects into heightfields Server Time
29 Jul 2024 18:17:15 EDT (-0400)
  Re: Making objects into heightfields  
From: Christoph Hormann
Date: 1 Mar 2001 08:17:36
Message: <3A9E4BF1.6E9AA2DE@gmx.de>
Chris Huff wrote:
> 
> I'm thinking more of 32-bit (single-precision float). 16-bit gives you
> 65536 levels, though, which should be enough for practically
> anything...if you have a 5000 foot tall mountain, the smallest change in
> height you can represent will be about an inch, and you could use a
> "local" height field if you need more precision. (unless I've made an
> error in my calculations...)
> 

Sounds correct, 
there is a 32 bit floating point format supported by HF-Lab/gforge, but i
don't know how universal it is.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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