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Ron Parker wrote:
>
> If we're gonna add functions, might as well make one that does the whole
> apprxomated-collision-detection operation, especially if loops are that
> slow.
>
You mean something like:
collide(object, object, method, accuracy)
returning 1 or 0 for collision or no collision?
It yould be useful, but what's really needed in most cases is a function
returning where an object collides with another one if it is moved in a
certain way. This would mean something like 'trace' with an additional
object parameter.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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