POV-Ray : Newsgroups : povray.advanced-users : collision detection : Re: collision detection Server Time
29 Jul 2024 18:26:54 EDT (-0400)
  Re: collision detection  
From: Christoph Hormann
Date: 22 Feb 2001 11:57:42
Message: <3A954507.F4A1D04@gmx.de>
Chris Huff wrote:
> 
> And if you use a similar method to do collision with meshes, you could
> tesselate (almost) any object with the tesselation patch and use the
> resulting mesh for collision testing. It would be slow (a patch might be
> needed to get a useable speed, like a "objects_intersect(ObjectA,
> ObjectB, ...ObjectX) function), but you could speed it up a little by
> using low-resolution meshes, either as a bounds test or for the actual
> collision detection.
> 

One could also use the brute force method using eval_pattern on the object
patterns of the two objects in a fine parallel raster...

I'm not even sure if that's slower, because tesselation is not needed.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.