POV-Ray : Newsgroups : povray.advanced-users : collision detection : Re: collision detection Server Time
29 Jul 2024 18:22:46 EDT (-0400)
  Re: collision detection  
From: Christoph Hormann
Date: 22 Feb 2001 11:56:28
Message: <3A9544B5.F763E135@gmx.de>
Ron Parker wrote:
> 
> Isosurfaces can be viewed as basic mathematical objects for the sake of
> this exercise, since the approximation is purely visual.  The problem
> of determining whether two "basic mathematical objects" overlap reduces
> to a simple matter of solving a set of simultaneous equations and looking
> for solutions within given ranges.  Unfortunately, the equations you're
> solving aren't necessarily linear or even polynomial.  Presumably it's
> possible to solve such a system for any given combination of objects
> (though not necessarily) but it's either impossible or ridiculously
> difficult to automate the process for any two arbitrary objects.
> 

Seems you are right if you want to make it work for any CSG.  Anyway if
you only need the objects themselves (or unions) it could be reduced to a
set of independent equations.  

After all, whether you need a numerical approximation to solve the problem
is not important in this case.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.