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Paul Jones wrote:
>
> How can I create a collision detection routine? More specifically, what
> do I look at to determine if two objects have collided in pov-space ? I
> can figure it out with...say... unit spheres, that is easy, but what
> about rotated cubes and more oddly shaped objects??
>
In general that's a very difficult task, one method would be doing a lot
of tests with 'trace'.
Finding out whether two boxes collide could for example be done by
'tracing' along all their edges.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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