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How can I create a collision detection routine? More specifically, what
do I look at to determine if two objects have collided in pov-space ? I
can figure it out with...say... unit spheres, that is easy, but what
about rotated cubes and more oddly shaped objects??
thank you
paul
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Paul Daniel Jones
The Pennslyvania State University
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
C The way is near, but men
// \ seek it afar. It is in the
N N easy things, but men seek it
| || in the difficult things.
C C -Menicius
\\ /
C
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