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Alf Peake wrote:
>
> If its any help - I had a problem using around 6000 spheres to make a
> rounded (welded) inside corner on a curve. Using merge{} instead of
> union{} and playing with max_trace_level and
> max_intersections in global settings eventualy helped.
>
> Except in glass objects with that obstinate couple of black pixels, I
> can't see much change increasing m_t_l above around 30. Sorry, but I
> don't remember what m_i did to speed.
>
> I used DOS versions of pov3.1g and mp0.6 and the stats output gave
> useful help about progress.
>
Thanks, although it does not help much in this case. I now use
max_intersections 2000 and it works while not being recognizable slower.
It would of course be nice to have something like 'eval' for
max_intersections meaning to have a high limit and testing how much of it
is used.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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