|
|
> > Rotate x: <x,y,z> -> <x,y*cos-z*sin,z*cos+y*sin>
> > Rotate y: <x,y,z> -> <x*cos+z*sin,y,z*cos-x*sin>
> > Rotate z: <x,y,z> -> <x*cos-y*sin,y*cos+x*sin,z>
>
> This is just for left-handed systems BTW.
Thanks a lot! Is there a difference between left and right-handed systems?
--
+-------------------------+----------------------------------+
| Simon Lemieux | http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | Povray and OpenGL Gallery |
+-------------------------+----------------------------------+
Post a reply to this message
|
|