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Hi,
just finished my session and learned quite a few interesting things... such as
2D rotations, where in radians (0 <= r <= 2pi):
x = cos(rad);
y = sin(rad);
Now, I was wondering how to add the Z coordinate? Is it possible? I guess a
better use would be to have different angles, rotating around a given axis and
use the cos&sin functions just like for x&y but substituting x&z for a yAxis
rotation, etc...
Is there any better math out there to help about rotations? Except for
matrixes...
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| Simon Lemieux | http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | Website in Beta Testing |
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