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Pete wrote:
> Call me dense
>
> (ok, you're dense - ed)
>
> but why not use a box for the room object? If placing the
> camera inside the box, add the inverse keyword to the box.
> It will render faster than six planes.
>
> consider this macro, which is passed the offsets of the walls
> and a texture:
>
> #macro do_room(left_offset, right_offset, floor_offset, ceiling_offset,
> near_offset, far_offset, room_texture)
> box {
> <left_offset, floor_offset, near_offset>,
> <right_offset, ceiling_offset, far_offset>
> texture { room_texture }
> }
> #end
>
I have considered to just use a normal povray box, but I can't place
walls rotated in that case.
Thanks for the idea anyway,
Remco Poelstra
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